It is also multi-platform and as of now it supports OS X, Windows, Android and Windows mobile. It also allows local builds – you won’t need to upload anything to the internet to run it. However, it has some nice features like an instant device testing that can be used to try out the code without having to compile it and run it on a device. There is no way you can do anything with Gideros mobile if you can’t code so, this is not a game engine for somebody who wants to create games with little or no coding. LUA is a powerful programming language and relatively easy to learn when you compare it to other programming languages. This means in order to use Gideros either you can program in LUA or you want to learn to do it. Gideros mobile is based on the LUA programming language and it is basically an environment to work with it. Gideros features a powerful 2D engine although it completely lacks 3D support. It is not as fully featured as many other game engines and coding is something essential in order to make a game with it. “Complaining about Zerobrane is like complaining that a beautiful spring day is a couple degrees too warm.Gideros mobile is a 2D game engine based in the LUA programming language. You have no idea how excited I was to find this little gem! ” ( Jonathan Shieh) #Gideros tutorial full#“ZeroBrane Studio has got a working debugger, full IDE feature set, small footprint, and is completely customizable in lua. I use it for all of the work I’ve started doing in Lua.! This IDE is fantastic! ” ( Eddie Dover) I am using it usually 10 hrs every day w/o problems. I've moved over to it, forsaking my previous investment in Decoda! ” (Stephen Nichols) “IMHO, ZBS is the fastest, most-flexible, best-thought-out IDE AND Debugger I've used since I began coding professionally in 1980. #Gideros tutorial how to#Tutorial 8: Corona debugging Corona debugging and live coding tutorialĭemonstrates how to use debugging and live coding with Corona SDKīy showing Stack view, updating variables, remote console,īreakpoints, and using live coding to change game parameters. Tutorial 7: Marmalade debugging Marmalade Quick debugging tutorialĭemonstrates how to configure and use debugging with Marmalade Quick engineīy showing Stack view, remote console, updating variables, Tutorial 6: Moai debugging Moai debugging tutorialĭemonstrates how to configure and use debugging with Moai 2D game engineīy showing Stack and Watch views, remote console, updating variables, Tutorial 5: Gideros debugging Gideros debugging tutorialĭemonstrates how to configure and use debugging with Gideros SDKīy showing Watch view, remote console, updating variables,īreakpoints, and stepping through the code. Use live coding (Run as Scratchpad) with Gideros SDK to develop anĪpplication running on an actual device in real-time. Tutorial 4: Gideros live coding Gideros live coding demonstration Tutorial 3: Live coding with LÖVE Live coding with Löve tutorialĭemonstrates how to use live coding to change game parameters using LÖVE Tutorial 2: LÖVE debugging LÖVE debuggingĭemonstrates debugging and auto-complete support for LÖVE game engine. Tutorial 1: Live coding in Lua Live coding in Luaĭemonstrates how to use live coding with different scripts running in ZeroBrane Studio.
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